Everything about Friction Coefficient totally explained
The
coefficient of friction is a
dimensionless quantity symbolized by the Greek letter μ and is used to calculate the
force of
friction (
static or
kinetic).
The coefficient of
static friction is defined as the ratio of the
maximum static friction force (
F) between the surfaces in contact to the
normal (N) force. The coefficient of
kinetic friction is defined as the ratio of the
kinetic friction force (
F) between the surfaces in contact to the
normal force: F
f/N.
Both static and kinetic coefficients of friction depend on the pair of surfaces in contact; their values are usually determined experimentally. For a given pair of surfaces, the coefficient of static friction is
usually larger than that of kinetic friction; in some sets the two coefficients are equal, such as teflon-on-teflon.
The friction force is directed in the opposite direction of the
resultant force acting on a body. In the case of kinetic friction, the direction of the friction force may or may not match the direction of motion: a block sliding atop a table with rectilinear motion is subject to friction directed along the line of motion; an automobile making a turn is subject to friction acting perpendicular to the line of motion (in which case it's said to be 'normal' to it). A motionless body is subject to
static friction. The direction of the static friction force can be visualized as directly opposed to the force that would otherwise cause motion, were it not for the static friction preventing motion. In this case, the friction force exactly cancels the applied force, so the net force given by the
Vector sum, equals zero. It is important to note that in all cases, Newton's
first law of motion holds.
While it's often stated that the coefficient of friction (COF) is a "material property," it's better categorized as a "system property." Unlike true material properties (such as conductivity, dielectric constant, yield strength), the COF for any two materials depends on system variables like
temperature,
speed,
atmosphere, as well as on geometric properties of the interface between the materials. For example, a
copper pin sliding against a thick copper plate can have a COF that varies from 0.6 at low speeds (metal sliding against metal) to below 0.2 at high speeds when the copper surface begins to melt due to frictional heating. The latter speed, of course, doesn't determine the COF uniquely; if the pin diameter is increased so that the frictional heating is removed rapidly, the temperature will drop, the pin remains solid and the COF rises to that of a 'low speed' test.
The normal force
The normal force is defined as the net force compressing two parallel surfaces together; its direction is perpendicular to the surfaces. In the simple case of a mass resting on a horizontal surface, the only component of the normal force is the force due to gravity, where F
N=mg. In this case, the magnitude of the friction force is the product of the mass of the object, the acceleration due to gravity, and the coefficient of friction. However, the coefficient of friction isn't a function of mass or volume; it depends only on the material. For instance, a large aluminium block will have the same coefficient of friction as a small aluminium block. However, the magnitude of the friction force itself will depend on the normal force, and hence the mass of the block.
If an object were on a level surface and the force tending to cause it to slide is horizontal, the normal force
between the object and the surface is just its weight, which is equal to its
mass multiplied by the
acceleration due to earth's
gravity,
g. If the object is on a tilted surface such as an inclined plane, the normal force is less, because less of the force of gravity is perpendicular to the face of the plane. Therefore, the normal force, and ultimately the frictional force, is determined using
vector analysis, usually via a
free body diagram. Depending on the situation, the calculation of the normal force may include forces other than gravity.
Static friction and kinetic friction
Friction forces are categorized as either static or kinetic. The coefficient of static friction
, characterizes friction when no movement exists between the two surfaces in question, and the kinetic coefficient
, characterizes friction where motion occurs. While static and kinetic friction differ in value (the coefficient of static friction typically being greater than that of kinetic friction), both result from the
electric force acting on microscopic irregularities in two adjacent surfaces. It should be noted the friction force depends mostly on the resultant force acting on the body, while the motion of the body only influences the distinction between static or kinetic. While it's easier to visualize friction in terms of motion, its dependence is on the Resultant Force acting on a body.
The static friction force must be overcome by an applied force before an object will move. The maximum possible friction force between two surfaces before sliding begins is the product of the coefficient of static friction and the normal force:
. Since this is the maximum value which Static Friction can take for any particular material, a further increase in the Resultant Force will produce motion. A lower value of friction, kinetic friction, replaces static friction for the duration of the movement.
When one surface is sliding over the other, the friction force between them is always the same, and is given by the product of the coefficient of kinetic friction and the normal force:
. The coefficient of static friction is larger than the coefficient of kinetic friction: it takes more force to make surfaces start sliding over each other than it does to keep them sliding once started.
These empirical relationships are only approximations: they don't hold exactly. For example, the friction between surfaces sliding over each other may depend to some extent on the contact area, or on the sliding velocity. The friction force is electromagnetic in origin: atoms of one surface "stick" to atoms of the other briefly before snapping apart, causing atomic vibrations, and thus transforming the work needed to maintain the sliding into heat. It should also be noticed that the coefficient changes slightly along a surface and that the coefficient is simply an approximation. However, despite the complexity of the fundamental physics behind friction, the relationships are accurate enough to be useful in many applications.
Frequent Mistakes
Occasionally it's maintained that µ is always < 1. While in most relevent applications this is true, having a µ > 1 implies it would be easier to lift an object then to move it horizontally. For example, silicone rubber or acrylic rubber coated surfaces have a coefficient of friction that can be substantially larger than 1.
Further Information
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